![]() ![]() And sometimes in the middle of a firefight your squadmates climb on top of cover instead of hiding, or even float above it. Though they're more talkative than they were in the first game, most of your crew do run out of things to say well before ME2's end. The sheer amount of returning characters, especially if you did all the first game's sidequests that make them reappear, means the galaxy ends up feeling small-you're constantly bumping into people you know even on planets you've never been to. You begin the game working for a Cerberus cell, and by the end flip their allegiance so they abandon the Illusive Man's scheming ass entirely to follow you instead. It's ME2 that establishes Shepard's a bad dancer and a gung-ho driver, and while ME1 tells you Shepard is a natural leader, ME2 demonstrates it. Returning friends like Garrus and Liara gain new dimensions, and freed from the structure of the Alliance military, Shepard becomes a believable character too. You meet aliens who go beyond exemplifying the stereotype of their species and feel like individuals, whether a krogan scientist or a salarian who sings showtunes. ![]() Your decisions throughout the game for each squad-mate’s loyalty. And while the trilogy's plot doesn't advance much in ME2, the setting and characters are so enriched it's a worthwhile trade. Continuing on with Mass Effect: Legendary Edition, Mass Effect 2’s choices represent some of the most impactful of the series.
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